NoSW
NoSW
作业1勘误?
GAMES101-HW/hw1/main.cpp Line 51: float top = -tan(DEG2RAD(eye_fov/2.0f) * abs(zNear)); ①这里的括号可能是手误? 应该为tan(DEG2RAD(eye_fov/2.0f)) * abs(zNear); Line 56: 0,0,(zNear+zFar)/(zNear-zFar),(2*zNear*zFar)/(zFar-zNear), ②4x4矩阵的第三行第四列,漏掉一个负号?refer to http://www.songho.ca/opengl/gl_projectionmatrix.html
I'm using astcenc-encoder to compress volumetric lightmap data on mobile platform. I have selected two block sizes, 5x5 and 5x5x5, based on certain criteria. When decompressing, it is required to...
Using --vk is OK.