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I believe that this is supervention of that refactoring https://github.com/openfl/lime/commit/20f626dab8041381b76d6d202d483ae93ee48662

Fast fix before patch is to make a copy of `/lib/lime/7,5,0/lib` named `/lib/lime/7,5,0/ndll`

Everything is up to date. Installed from scratch. Actually, I did a research and the result of that research in the comments above. I solved the situation for my own...

Yesterday I installed all from scratch. ``` >haxelib list hxp hxp: [1.1.2] ``` as far as I see [here](https://lib.haxe.org/p/hxp/), `1.1.2` is the latest one

May be you should try to do the same, I mean a clean install. I guess you will see the bug as it is.

It still here. In current release it can be solved by coping folder `ndll` from `haxe/lib/lime/7,7,0/` to `haxe/lib/lime/7,7,0/src`. ``` src |--cs |--haxe |--Lime |--ndll ```

> > > I'm not having this issue using current Lime + OpenFL haxelib releases. > > Perhaps the issue may occur if you have an old Lime dev version...

Seem this ticket duplicates this one: if https://github.com/openfl/openfl/issues/2169

> > > Can you tell me your cpu and gpu specs so I know I'm comparing apples to apples? **CPU:** Core i7-8550U with 4 physical cores **GPU:** Intel UHD...

> > > There is some baseline activity involved in the renderer that needs to be executed regardless of if you're using a single tilemap or 10 tilemaps. Whether or...