Ninja-Koala

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I think this is a duplicate of issue https://github.com/beautypi/shadertoy-iOS-v2/issues/14

I noticed that the table example only shows 2 rows in 0.16 instead of 3 rows which are provided in the code and which can be seen in the example...

I will attach a stacktrace, but i will probably not have time for this before weekend.

So, here is the stacktrace: [epoxy-stacktrace.txt](https://github.com/anholt/libepoxy/files/4080586/epoxy-stacktrace.txt) I had to do some program counter magic to get a meaningful backtrace (see https://stackoverflow.com/a/9810389)

If i remember correctly, the idea was that the relative size of the shadertoy area compared to the size of the text is saved on disk so it stays the...

I also tested on AMD with mesa, but not NVIDIA yet. It might well be that it's just an OpenGL extension missing or something like that, because i'm not doing...

I did a quick test on a PC with NVIDIA card and mesa driver and could reproduce this crash. I will try to debug this once i have the time...

Is there any known problem with the current implementation?

Is there any known incompatibility with the current implementation?

Issue #91 seems also relevant to this