NightFright2k19

Results 43 issues of NightFright2k19

When trying to modify hurt_touch in triggers.qc to implement a QuakeC fix so that multiple coop clients touching this entity at once all get hurt (not just the first one),...

When using id1\pak0.pak from Quake Enhanced, there is one command in its embedded quake.rc which QSS currently does not understand: _**scr_usekfont**_. While it's probably harmless and a rather cosmetic thing...

Currently there are not many ports out there that can run Nehahra flawlessly - Mark V probably being the most recent and reliable one. Since QSS is a very popular...

Episodes like "Dwell" cannot display all particles due to internal limits. In order to avoid having to use the -particles command line parameter, it should be considered to raise the...

In the "Shrak" TC by Quantum Axcess, head gibs (like h_viscor or h_zed) don't use their skin ingame (chessboard pattern). This seems to be a known issue which has been...

"Rapture" is known for its long texts at the end of each episode. These are not printed completely in latest QSS, e.g. right after entering the teleporter in the first...

When pressing "Tab", the info bar shows difficulty levels as "Skill [number]". Preferrably these should be labeled "Easy", "Normal", "Hard", "Nightmare" for easier identification.

When having to deal with dozens of mods installed at the same time, I prefer to keep my Quake root dir as clean as possible and therefore place my mods...

I am aware this is a QSS feature, but since this build already includes some code from QSS/vkQuake, I am trying my luck: Any chance of getting PK3 support? Newer...

Would be nice if this port had a launcher similar to PsyDoom. Especially useful to select CD image, change resolution etc. - anything to avoid having to edit the config...