Anton Burmistrov

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Should also close #47385.

Just a thought: have you considered using an existing `scrap metal bridge` furniture instead of adding new metal gangways terrain? Bridge-type furniture over gaps and holes looks more... "natural" than...

We already have separate multiplier for animal spawn. It's located in `game_balance.json`: ``` { "type": "EXTERNAL_OPTION", "name": "SPAWN_ANIMAL_DENSITY", "info": "A scaling factor that determines density of wild, formerly domesticated and...

> I still think it would be good to add to the worldgen settings so you could play on different worlds without adjusting the animal spawns every time (if I'm...

I forbade NPCs from spawning auditory and visual hallucinations, so now this PR should resolve that issue.

Sorry. @GoodDays13 could you please resolve conflicts?

> Why is fire tunnel still a thing? With the way fire works now there's literally no way to actually survive it, you have to dig around. It's not exactly...

"Teleport to the up stairs" solution might not work, because after some shifting stairs could be blocked too.

> it could teleport you back to entrance or somewhere that doesn’t get blocked? Well, sure it could teleport you back to the entrance. The way down might still be...

Ok, I added a small failsafe algorithm: in case we're completely encircled by walls, replace random wall around the player with floor tile. I tested "toggling walls" level about a...