Frostbite-Scripts
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Python scripts for extracting Frostbite Engine assets
When running ebxtoasset.py on commentary audio files, I'm getting: ``` Loading GUID table... WARNING: EBX GUID table is missing, it is required to properly parse links between different EBX files!...
I've noticed a possible pattern in broken textures. They have "first mipmap" = 1 defined in .DxTexture and are all broken, while others that have "first mipmap" as 0 all...
Title is self explantory, atleast for the dumper, please. It just feels like it's a really long wait.
While Frosty is great for viewing and extracting content from both games, the process is quite cumbersome. The beauty of the Frostbite scripts was that they could dump the whole...
In the original old ebxtotxt script, there's a feature to include the file's offset in the decoded ebx like this  To enable it in the old script, uncomment this...
While I guess its not officially Frostbite 4, the engine that 2042 uses is definitely different than FB3 And I believe, from rather quick testing, the same FB3 scripts do...
Error with TOC files (.toc) from Xbox360 DLC files, "Italian car pack", with xboxdecompress.exe in the thirdparty folder [https://i.imgur.com/DDCOyDc.png](url) text: Traceback (most recent call last): File "C:\Games\Need for Speed The...
Here is repo with working dumper for anthem resources, but there is no ebx working tool^ may be you could use some info from those repo to add support for...
Does these scripts extract mesh assets? If not, will you do it?