Nick R.
Nick R.
I would also note this as important - it's a near-daily issue when refactoring events or following best practices using standardized variable names in general.
This issue also occurs with basic blend modes implemented in C3 as effects, including overlay, multiply, etc.
Adding on to this, being able to configure the rom to use [SuperChip](https://www.randomterrain.com/atari-2600-memories-batari-basic-commands.html#superchipram) ram would be helpful for gaining access to more variable slots as well as higher resolution playfields...
@haroldo-ok I did some more testing on this and put together a minimal repro that shows the issue switching between animations. Initially I had thought it may be happening because...
This request ties into my own for [Function blocks](https://github.com/haroldo-ok/vcs-game-maker/issues/171), and a Gameplay Update block similar to Title Update could help begin to allow more organized block sets. [Workspace comments](https://developers.google.com/blockly/guides/configure/web/workspace_comment) or...