FAangband
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First Age Angband
"You no longer have **the the** Cloak 'Colannon' [1,+15] (charging)." I believe this is from when you equip something on the ground, replacing something in slot which then gets automatically...
Aimless-Looking Merchants apparently look for "more amulets of adornment to buy" . . . those don't exist any more! Could easily be fixed by changing the monster description, but it'd...
It occurred to me, backwardsEric has contributed an awful lot here, why don't they have their own maintainer ghost?
I believe Dwarven Boots became Mithril Shod Boots from pre-2.0 to post (it even has the same description), but it lost having the Regen flag in the transition (i.e. Dwarven...
Webserver, nightly, Proud Warlords level at night: Having issues with lighting where I can see an enemy's light radius in its entirety, but not the enemy itself. I left my...
an Awl-Pike (1d8) (+0,+0) A more robust version of the basic polearm, with a double-edged knife mounted on a sturdy shaft. It cannot be thrown effectively, **but offers some protection...
"Blackguards can use Rings of Open Wounds without slowing their recovery." =OpenWounds doesn't exist in FA/2!
Banishment currently says something along the lines of, "removes all creatures of a given type," or, "removes all nearby creatures." For clarity, those should probably be modified to "non-unique creatures."
e.g. when you take Enhance Magic on a Priest, Bless still claims that it gives +5 AC and +10 to-hit, when EM boosts that to +10 AC and +15 to-hit....
Cute idea from wobbly, though I don't know if the game actually currently supports this (because it would have to care about the way a player died when creating a...