Adam Kapos
Adam Kapos
>By the way, may I know what you use those information for in your home cockpit? I use it to show aircraft-specific buttons, such as electrical systems, buttons used for...
The matrix in begin isn't really useful if you want to draw in a single pass :)
This is what it takes to create a 2D matrix: ``` C# public static Matrix Create(Vector2 origin, float scale, float rotation, Vector2 position) { double sin = 0; double cos...
Sin and cos calculation is done in DrawInternal. Origin is transformed without adding the translation, so that's four multiplications and two additions. Plus adding the position to the translation is...
Given the large number of calculations done in DrawInternal (and functions calling DrawInternal), it should have no noticable performance inpact... In theory.
No solution sadly, had to do a manual install.
We have the same issue ever since we started using this plugin heavily with on-demand created resources.
I think the system extension thing is a red herring. The actual issue seems to be that the DMG xcode-install downloads (e.g. https://devimages-cdn.apple.com/downloads/xcode/simulators/com.apple.pkg.iPhoneSimulatorSDK15_4-15.4.1.1650505652.dmg) is for x86. This error is displayed...
@neuecc Any chance of getting this merged?
I just came across this and I'd like to point out that defines like `ENABLE_WWW` are still there even if it's disabled from Package Manager as of Unity 2018.3.6f1. It...