Nevsden

Results 22 comments of Nevsden

> I think that would be fairly easy to implement based on how the algorithm works. I don't have an exact time line for this but I'll maybe take a...

Would it suffice, if you'd write a wrapper function for that? I wrote a wrapper around the kiss3d framework to adapt the window `add_...` functions to handle my own structs....

Any update on this? For me this feature seems to be quite a breakthrough as currently, you cannot rotate around an object in a circular movement effectively letting you look...

As this post has aged a bit now, I am not sure I can help the author of the issue. However, I think I have a solution for the adressed...

> * Add a basic visual for each geometry type we offer ([Shapely does this](https://shapely.readthedocs.io/en/stable/manual.html#polygons)) > As for the how, here's the code for how Shapely generates their visuals: https://github.com/Toblerity/Shapely/tree/master/docs/code...

Using the available [geo-clipper](https://github.com/lelongg/geo-clipper) library, which wraps the AngusJ clipping algorithm, we could add the functionality with very little overhead and almost no work on the algorithm for geometry buffering...

> Using the available [geo-clipper](https://github.com/lelongg/geo-clipper) library, which wraps the AngusJ clipping algorithm, we could add the functionality with very little overhead and almost no work on the algorithm for geometry...

Added text rendering in the most simple way using `fontdue` to create a text bitmap on request. Also added a simple example to render text on a sprite. Link #312...

Changed the struct TextEffect to hold a string instead of a single char. Further changed function rasterize to turn string instead of a char into a CpuTexture. Computation of the...

As this issue is still open, I assume this is not yet implemented? I was looking into the issues surrounded by this topic a little and found that there is...