Neovariance
Neovariance
https://github.com/Unity-Technologies/AutoLOD eg > WorkingMesh - a thread-safe mesh (and now job-friendly!)
In the source of the shadergraph project, there is ShaderGraph/TestbedAssets/ It contains some very interesting examples like PartyPreview.ShaderGraph that is a terrain shader, but if you installed Shader Graph with...
Worth checking as it's the first time I delve into native plugins : in NativeFastNoise2.cs : - my use of void* instead of float* for noiseOut , xPosArray... , mimax...