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Doorstop -- run C# before Unity does!

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I have worked on a BepInEx plugin that automatically updates itself, and user is given a restart prompt. When you call Process.Start on the running game, it will inherit the...

The changes introduced in https://github.com/NeighTools/UnityDoorstop/pull/57 break env variable interpretations on MacOS. Before we could specify the target assembly relative to the resources directory path and omit additional search paths: ```shell...

I don't know if this can be addressed, but as long as I can remember, the doorstop never allowed us to reconnect to the debugger. Using the dnSpy debugger that...

Since the new Doorstop, you have to input "localhost" in the config if you want to use that as the host. It should work regardless of whether the config is...

So im using Belpinex to use mods in among us and i got this error: The executable "/home/syro/Games/Heroic/AmongUs/Among Us.exe" is not compiled for x86 or x64 (might be ARM?) If...

The executable "/home/alex/.local/share/Steam/steamapps/common/Among Us/Among Us.exe" is not compiled for x86 or x64 (might be ARM?) If you think this is a mistake (or would like to encourage support for other...

This issue is more an explainer on how one would get started on this feature since I implemented it successfully in my WIP custom modloader, but it is something Doorstop...

``` ~/.local/share/Steam/steamapps/common/Streamer Life Simulator 2/windows_content ❯ bash run_bepinex.sh The executable "/home/fly/.local/share/Steam/steamapps/common/Streamer Life Simulator 2/windows_content/Streamer Life Simulator 2.exe" is not compiled for x86 or x64 (might be ARM?) If you think...

I've been trying to track down why exactly UnityDoorstop is breaking SteamLinuxRuntime on linux requires being injected later in the game launching process. I believed it to be because error...