UnityDoorstop
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Mono debugging stops working once a connection has been made
I don't know if this can be addressed, but as long as I can remember, the doorstop never allowed us to reconnect to the debugger. Using the dnSpy debugger that is available through a development build of Unity does allow that. Can it be achieved with the doorstop too?
It works fine for me in most games, both 5.x and 20xx. Seems like there are still issues in some games though, maybe you got unlucky.
Well, it seems to be quite random actually. Not sure what would be causing that. Sometimes it works, sometimes it doesn't until the game is restarted.