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Mono debugging stops working once a connection has been made

Open Meivyn opened this issue 3 weeks ago • 2 comments

I don't know if this can be addressed, but as long as I can remember, the doorstop never allowed us to reconnect to the debugger. Using the dnSpy debugger that is available through a development build of Unity does allow that. Can it be achieved with the doorstop too?

Meivyn avatar Dec 06 '25 15:12 Meivyn

It works fine for me in most games, both 5.x and 20xx. Seems like there are still issues in some games though, maybe you got unlucky.

ManlyMarco avatar Dec 06 '25 17:12 ManlyMarco

Well, it seems to be quite random actually. Not sure what would be causing that. Sometimes it works, sometimes it doesn't until the game is restarted.

Meivyn avatar Dec 08 '25 05:12 Meivyn