UnityDoorstop
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Doorstop -- run C# before Unity does!
When a game, Muck in this case, is run through RenderDoc or apitrace, doorstop's hooks fail to activate. I confirmed that winhttp.dll loads in the game's process, but no environment...
Hi, on some system of my users or on my dedicated server running win server 2022, for some reasons the redirect output log redirects the output log to C:\User\output_log. Any...
Allow multiple directories for mono_dll_search_path_override and allow to remove the target_path_folder and root_dir. Maybe something like this (inspired by AssemblySearchPaths in csproj): ``` mono_dll_search_paths=Z:\MostImportant;{override};{target};{root};D:\Fallback mono_dll_search_paths=A:\TheOneAndOnly mono_dll_search_paths= ``` quick overview of...
version: v4.0.0 release platform: Windows game: BattleTech distribution: Steam Issue; Doorstop uses ENV variables to keep track if it already ran, but dynamically set ENV variables are copied by steam...
This one is half a bug and half a question because I have a good suspicion of what is happening, but I would still like to have more clarifications if...
The original code was taking a MonoString and then calling string_to_utf8 on it. That result was passed to LOG, which called narrow on the result, which was mangling our string....
Fixed the URL to `img.shields.io` as per https://github.com/badges/shields/issues/8671
Being given the option for Doorstop to automatically redirect the output log is neat, and it saves me from running additional code to patch `mainData` for the redirect. However, the...
Hi, I'm starting by game process with the additional command line args: `--doorstop-mono-debug-enabled true --doorstop-mono-debug-address "0.0.0.0:55555" --doorstop-mono-debug-suspend true` All works as expected, I'm able to connect to the port `55555`...
Hi, awesome project and a lifesaver. However, I needed to patch the game as soon as Assembly-CSharp.dll is loaded but before any of its code is called. I have a...