UnityDoorstop
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--doorstop-mono-debug-suspend true
Hi, I'm starting by game process with the additional command line args:
--doorstop-mono-debug-enabled true --doorstop-mono-debug-address "0.0.0.0:55555" --doorstop-mono-debug-suspend true
All works as expected, I'm able to connect to the port 55555
from dnSpy and the process is suspended, the only loaded module is mscorlib.dll
. My question is, how do I exist the suspend state on UnityDoorstop from dnSpy ? For the debugger the process is already in a running state.. so even if I pause and start it will continue to be suspended.
Make sure you don't have debugger detection prevention enabled in dnspy.
Closing stale issue.