NegInfinity

Results 50 comments of NegInfinity

Hi. I know it has been ages (I apologize for that, there were RL issues), but I cannot accept this pull request as of now. Moving templated methods to cpp...

WeightedMode is not part of Unity 2017 api and Unity 2017 is not supported. The type is built into the engine. https://docs.unity3d.com/ScriptReference/WeightedMode.html Unity 2019.2 and 2018.4.18 on my end do...

@DiabloFox Hi. Sorry for a big delay with the response. The project converts object matrix stored within the object and reconstructs it on Unreal side. It means, it does not...

It means you likely ran into a bug. Could you tell me your unity version and perhaps send over some sort of sample data that triggers this error? You can...

@theDrGray Hello there. Does the logger print anything, or is assetType null?

Hi. To get this fixed I need a sample to reproduce this problem on my end. Either exported ccontent (.json file + folder next to it) or a minimal scene...

@trashie65 You can send it directly to email within readme file. It will forward it to my main email account.

@trashie65 That's the email address to use, yes.

@trashie65 Hi. I apologize for slow response. I took a look at your sample project, and there are bunch of issues with the import processs, like terrain textures not importing...

@trashie65 After looking into the asset it turned out that this is simply how the asset is designed. All objects are twice their "expected" height. See: ![image](https://user-images.githubusercontent.com/15124172/78251205-add02700-74f9-11ea-9589-93be4808e546.png) Each cube is...