ProjectExodus
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Incorrect scale size
After importing a complete scene from Unity to Unreal the scale of the meshes in the scene are to large is there a fix for this? Thank you
Hi. To get this fixed I need a sample to reproduce this problem on my end. Either exported ccontent (.json file + folder next to it) or a minimal scene in unity.
Can you provide something like that?
Ok thanks for the reply i love the software its great.. i will send you a small example scene
@trashie65 You can send it directly to email within readme file. It will forward it to my main email account.
Sorry about the emaill address This is the email address in the read me file [email protected] ive tried 2 times but it cant find the address
Thank you for you help
@trashie65 That's the email address to use, yes.
Ill try again but both time my gmail sent it back
I just unloading it to Mega at the moment because it is to big for gmail anyway
Sorry i tried to send again but get the same error message back
So here is the link to Mega https://mega.nz/#!TEYAyKQJ!VBmz6vBiGz6kHNhxyU5MQ2fCzEwN9rUlPwQ_CPsuMhQ
Hope this helps
Thank you
@trashie65 Hi. I apologize for slow response.
I took a look at your sample project, and there are bunch of issues with the import processs, like terrain textures not importing at all (I'll be looking into it.).
I need to confirm few things...
Am I right that the problem is floors being 4 meters tall upon import into unreal 4?
Is the asset being used in your example called "HE - Ghost Town MegaPack" by Artur G? I'll likely need to acquire it to debug the problem.
If that's not the one you used, could you tell me which one you used?
Regards, NegInfinity.
@NegInfinity Hi thanks for the reply..
Yes the assets being used is "HE - Ghost Town MegaPack" by Artur G
If your email can work i can send you a link to download the package (or send me a email first [email protected]) hope this helps
And its everything in the package that is imported is to big
( see picture )
Regards Tony
@trashie65 After looking into the asset it turned out that this is simply how the asset is designed. All objects are twice their "expected" height. See:
Each cube is one meter high, so the door is 4 meters tall. So I do not believe this is an error on my end unless I'm missing something.
@NegInfinity Thanks for the Info and looking into what was going on Also thank you for a great piece of software