ProjectExodus
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Project Exodus - Unity to Unreal scene/project transfer tool.
1. Created a new C++ project in UE4.25.4 (on MacOS 10.15) 2. Installed Exodusimport as a new Plugin. 3. Restarted the project 4. Received message: Missing {Project_name} Modules -- ...module...
I need to transfer scene from unity that contains about 1000+ Object and some of them have bones so importing crashes UE. Do you have any solution for this? Or...
Hi, i did everything you did in the video tutorial but i still can't see the button "export to unreal" when i right clic an item
Hi tried to export a scene.. no json file gets created and i get this error in Unity NullReferenceException: Object reference not set to an instance of an object SceneExport.JsonMesh..ctor...
UE4.25 Fatal error: [File:D:/Build/++UE4+Licensee/Sync/Engine/Source/Runtime/CoreUObject/Private/UObject/Obj.cpp] [Line: 204] Renaming an object (BoxComponent /Game/Maps/StartCreate2.StartCreate2:PersistentLevel.Building_03.BoxComponent_21) on top of an existing object (BoxComponent /Game/Maps/StartCreate2.StartCreate2:PersistentLevel.Building_03.GameObject_collider# d hd(box)) is not allowed UE4Editor_CoreUObject UE4Editor_Engine UE4Editor_ExodusImport!GeometryComponentBuilder::processMeshAndColliders() [C:\Users\weixu\UE Projects\DarkCity2\Plugins\ExodusImport\Source\ExodusImport\Private\builders\GeometryComponentBuilder.cpp:166] UE4Editor_ExodusImport!JsonImporter::importObject()...
when i trying to export object,and got "NullReferenceException: Object reference not set to an instance of an object",and export process is terminated,is that mean scene have unsupported object?
Hi, I like to suggest an option dialog while exporting e.g. - exclude LOD - exclude lighting - other future options etc
Lod groups are not currently supposed, which results in a mess when lod models are imported.
Situation: In Unity: active/visible gameobject with a sole mesh collider. On unreal side this should be implemented as a StaticMeshActor where component visibility is set to false. Currently this results...
> Assertion failed: rootComponent [File:D:/UE4/CODE424/Plugins/ExodusImport/Source/ExodusImport/Private/builders/GeometryComponentBuilder.cpp] [Line: 186] UE4Editor_Core UE4Editor_Core UE4Editor_ExodusImport!GeometryComponentBuilder::processMeshAndColliders() [d:\ue4\code424\plugins\exodusimport\source\exodusimport\private\builders\geometrycomponentbuilder.cpp:186] UE4Editor_ExodusImport!JsonImporter::importObject() [d:\ue4\code424\plugins\exodusimport\source\exodusimport\private\jsonimporter\object.cpp:134] UE4Editor_ExodusImport!JsonImporter::loadObjects() [d:\ue4\code424\plugins\exodusimport\source\exodusimport\private\jsonimporter.cpp:148] UE4Editor_ExodusImport!JsonImporter::importScene() [d:\ue4\code424\plugins\exodusimport\source\exodusimport\private\jsonimporter\scene.cpp:72] UE4Editor_ExodusImport!JsonImporter::importProject() [d:\ue4\code424\plugins\exodusimport\source\exodusimport\private\jsonimporter\scene.cpp:178] UE4Editor_ExodusImport!FJsonImportModule::PluginImportButtonClicked() [d:\ue4\code424\plugins\exodusimport\source\exodusimport\private\jsonimport.cpp:145] UE4Editor_ExodusImport!TBaseRawMethodDelegateInstance::ExecuteIfSafe() [c:\uengine\ue_4.24\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:541] UE4Editor_Slate UE4Editor_ApplicationCore UE4Editor_ApplicationCore UE4Editor_ApplicationCore UE4Editor_ApplicationCore user32 user32...