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SkeletalMeshes

Open staniekmarcin opened this issue 4 years ago • 0 comments

I need to transfer scene from unity that contains about 1000+ Object and some of them have bones so importing crashes UE. Do you have any solution for this? Or maybe i can somehow ignore specific objects (SkeletalMeshes)?

staniekmarcin avatar Dec 18 '20 16:12 staniekmarcin