Nathan Lovato

Results 228 comments of Nathan Lovato

I need to document this tool, definitely. I'm really busy these days, but I'll take note of this. Just bear with me, it might take me a while.

Working on the code now, adding functions the way it is, there's a lot of repetition on finding data. E.g. in design_checks.py, you'd end up fetching functions in every check,...

In your configuration file, add something like this. It capitalizes the first letter after a period, exclamation mark, or question mark. ``` import re def nerd_dictation_process(text): #... # Add sentence...

I tried with ydotool and it doesn't crash, but I can't make it type characters with accents. It just skips these characters. It's an issue I'd like to resolve as...

We talked with Akien, and he's interested in a tutorial using your addon for the official docs. I'll use it for the godot course too - so gimme a little...

@vini-guerrero not now, but someone could contribute the code to export the JSON COA uses for import. We already have the code to generate the folder and file structure, trim...

@Larpon Nice! Would you consider contributing some code to our FOSS add-on? https://github.com/GDquest/GDquest-art-tools We have a flexible batch export system in place, wrapper classes to help work with Krita's layers...

This would only happen if some Gimp user was to do it I'd say. Andreas took a look at the ORA file format to import in Blender, which you can...

What do you mean by bone deformation? Meshing and skinning are already available. And on top of the add-on, you have access to all of Blender's tools to fine tune...

The JSON export is designed so that you can get the character and the bones in Godot. Now, you can always export to FBX for Unity and you should be...