Chris Cranford
Chris Cranford
So with PopupMenu items, all we do is bind the key mapping to the item, in this case, `KEY_MASK_CTRL | KEY_SLASH`. We then rely solely on Godot to call the...
So according to the Godot devs, since we bind `KEY_MASK_CTRL | KEY_SLASH` as the accelerator but German keyboards don't have the `SLASH` key, then the accelerator since won't work &...
The main issue is that there is no universal way to track `Resource::is_edited` since that isn't exposed to GDExtension. I have an open PR in the upstream Godot to add...
Hi @dschiller what is the variable's type by chance? I haven't been able to reproduce the crash, unfortunately.
> The type is `float`. Also happens with type `Any` and `Array`. Did not test all Types but i believe it may fail with all types. Which type worked for...
Since I can't post a video here more than 10mb, I've started a discussion on our discord about this in #bug-reports.
While I know it's a hack, one way to achieve this would be to disable the `AssetLib` option modifying Editor Features:  As for the icon, we'll see if we...
Related to https://github.com/CraterCrash/godot-orchestrator/issues/58.
Hi @kubyon, would you be willing to submit a PR to the https://github.com/Vahera/godot-orchestrator-docs repository, helping to improve the documentation based on the points you outlined above?
Not at all. In fact, all changes are reviewed by maintainers before being committed, so if something needs to be changed, one of us will let you know in the...