Eugenio

Results 16 comments of Eugenio

+1 Not sure if it helps: https://github.com/esc/git-big-picture/issues/19

There is one more filtering that would be very useful to me, which requires however a non-trivial implementation: the possibility to "study" a specific branch. For example, I am interested...

+1 An easy start could be two options: color by user or by remote, with a predefined color scheme

Hi Jose, the main structure of GPUSPH comes from a small simulator that was not even written in C; then ported to exploit the GPU with CUDA, then multi-GPU and...

> Then publish the TODO list in the repo Just a small remark on this point: there is no centralized TODO list AFAIK. There are TODOs in the code, some...

Hello, GPUSPH relies on the ODE library for body dynamics. You can define a Problem with rigid bodies interacting with planes (see e.g. how `dCreatePlane()` is used in OdeObject problem)....

Yes. Objects (i.e. classes derived from `Object`) are filled or covered with particles and thus interact automatically with fluid; they also offer methods to declare a correspondent ODE body (`ODEBodyCreate()`...

Yes, an ODE plane does not allow other ODE bodies to penetrate. In OdeObjects example, 5 planes are defined to limit the movements of the rigid bodies. In the `ODE_near_callback()`...

Hi, 1. the rotation is taken into account in `Cube::IsInside()`, which is used in the unfilling. How do you rotate the cube? 2. The maximum number of neighbors limits the...

It could be. You could open the simulation output (e.g. with Paraview) and check if there are any overlapping geometries (esp. fluid particles too close to boundary particles).