Nam-Ereh-Won
Nam-Ereh-Won
I'm working on consolidating the music and sfx code as part of a feature to upload and manage music via the webUI. Also looking into making a gamemode base class...
I got normal, fast, and slow speeds working in my fork. The sensitivity and duration values need tweaking, but otherwise it works just fine. It'll start normal speed and randomly...
I figured out why files without metadata broke and fixed it. As for the sensitivity, common.py has the settings in it and joust.py has the the segment duration. There are...
I'll get to adding freeze once I refactor the game modes to use inheritance so it's easier to update the common stuff.
Both of these romhacks add saving, so it may be the same issue as #13 and #16
The same issue is present on the other NES core on the Pocket. GreatHierophant provided a [workaround](https://github.com/spiritualized1997/openFPGA-NES/issues/4#issuecomment-1281622752) in the comments. I took a look at the save files that were...
Did that work for you? I'm testing out the thread functions on 0.12.3 and also getting everything dumped into the the channel set in channel set in ChannelID. ``` bridges:...