Results 52 comments of KingKrouch

Yeah, I'm using it on Proton, and even without the WINEDLLOVERRIDES, it looks like the same error regarding the steamclient64.dll happens. I've tried this with Hogwarts Legacy, Persona 3 Reload,...

> IIRC this had something to do with UE4SS touching the DLL search path to load cpp mods and had to comment these lines out to get a particular game...

> > > IIRC this had something to do with UE4SS touching the DLL search path to load cpp mods and had to comment these lines out to get a...

The plugin update is out now (Also supports UE 5.4), but the issue now is that it lacks Vulkan RHI support, which means if you're using Vulkan in Unreal Engine...

> Yes it should Work with Vulkan now I checked the source code for the plugin and I can confirm it only has code for D3D12 and it's swapchain and...

Anyone else had luck with the recent builds? This still seems to be unresolved at the moment.

Okay, so I noticed that the weird shadow artifacts disappear when you use the "TransparentWithZWrite" Rendering Type in the Material Editor. However, when you use other models in the preview,...

Definitely wondering if it's possible to get an ARM binary working. Since I wanted to set up a PXE server that uses iVentoy on my router with an OpenWRT firmware...

> Hey, just wanted to let you know that with `boot.initrd.systemd.enable` swap just works. Systemd automatically uses the swap device as resume target and also caclulates the resume offset when...

> I just created my swapfile using disko like in this example: https://github.com/nix-community/disko/blob/master/example/luks-btrfs-subvolumes.nix > > I neither have `boot.resumeDevice` nor `resume` and `resume_offset` kernel params. > > Then when i...