NWPlayer123

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The main thing is making sure that pre-7.5.0 still works with these fixes, I haven't had a chance to test yet.

Here's some relevant rpyc to use as a test case [unrpyc-bug-report-data.zip](https://github.com/CensoredUsername/unrpyc/files/9023376/unrpyc-bug-report-data.zip)

It's been fixed in latest commits, just needs a new release. https://github.com/ZusorCode/GoodTwitter/compare/2.2...master

@kpawloski @DcSensai I figured out that if you install 2.2, Firefox will auto-update it to latest

If this is implemented, it should be a toggle. The ordering of switch cases *will* change codegen, the "correct" ordering is going by what's in the body of the switch...

@Ninjistix maybe more data for the online patch and whatever else they added? otherwise probably just emu storing differently and need to chop off the extra data. would help if...

Eventually, yes, to ARMv8/Nintendo Switch right now the focus is "whatever the devs want to work on" / game compatibility and implementing stuff

looks like CI broke with my adding `core/ee/ee_jit64_vu.cpp` to CMakeLists, I can remove it in another commit here or y'all can fix the build errors (even though it hasn't been...

Yeah. I know for sure in data formats like BCSV (Binary CSV, basically a table), the hash is used by the game. An example of this is Super Mario Galaxy...

I've played 110+ hours of this game on the same-ish Atmosphere setup (I have sys-clk on but not changed from stock for this title) and it's been pretty stable aside...