nvdiffrec
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some suggestions why my "lego" mesh and textures looks so terrible in blender?
I used nerf lego synthetic dataset.
my nerf_lego.json
is
{
"ref_mesh": "data/nerf_synthetic/lego",
"random_textures": true,
"iter": 5000,
"save_interval": 100,
"texture_res": [ 2048, 2048 ],
"train_res": [800, 800],
"batch": 8,
"learning_rate": [0.03, 0.01],
"ks_min" : [0, 0.25, 0.0],
"dmtet_grid" : 128,
"mesh_scale" : 2.4,
"laplace_scale" : 3000,
"display": [{"latlong" : true}, {"bsdf" : "kd"}, {"bsdf" : "ks"}, {"bsdf" : "normal"}],
"background" : "white",
"out_dir": "nerf_lego"
}
my mesh result is:
What's wrong with my parameters? Is it that I used too small "dmtet_grid" value?
And "ethiopianHead_rescaled" dataset's result is also bad.