eg3d icon indicating copy to clipboard operation
eg3d copied to clipboard

Why not use coarse rendering loss?

Open bring728 opened this issue 1 year ago • 0 comments

In the existing Mip-NeRF paper, loss is calculated for both coarse rendering and fine rendering. EG3D performs importance sampling like Mip-NeRF, but does not calculate loss for coarse rendering. But it seems to work well nonetheless.

I think that in order for importance sampling to work well, we need to calculate loss for coarse rendering as well. Why does EG3D train well even without this loss?

bring728 avatar Jan 15 '24 12:01 bring728