[QUESTION] About rigid multi-object collision
Description
I would like to know if warp supports rigid multi-object collision with differentiability.
Context
Yes, multi-object collision with differentiability is supported.
Great! Any examples?
Sorry we weren't able to address this issue before removing warp.sim from the codebase. As of Warp v1.10, the warp.sim module has been removed. It was deprecated back in v1.8 and has been superseded by the Newton physics engine, which is now maintained as an independent Linux Foundation project with a redesigned API focused on robotics and robot learning.
If this issue is still relevant to your work, we'd encourage you to check out Newton. There's a migration guide available that should help with the transition. You can open issues in the Newton repository or ask questions in the Newton Discussions section. Many of us from the Warp team are also involved with Newton and happy to help there.