NRTnarathip
NRTnarathip
Ohhhhh my godd I'm never know oh shit Thanks bro for infomation 😅 last one question why not use RegisterNetEvent it write to easy and fast
And i found code here same like this issue calculate wrong in file **.shared.cs https://github.com/CommunityToolkit/Maui/blob/d7a84df2b2d8db8c1597cabf32de63cd3dccd449/src/CommunityToolkit.Maui.Core/Essentials/FileSaver/FileSaverImplementation.shared.cs#L86
SMAPI 4.1 android can't run beause MonoMod not support android for now i can run SMAPI just at Program.Main() not works 100% So i hope someone made MonoMod support Android...
https://github.com/NRTnarathip/MonoMod-Android Work In Progress..: i make MonoMod For Harmony Patcher 2.3.4 it's work only Release Mode & No AOT support Android Arm 64bit, not support 32bit
Update: 1.6.14.1 Android in file "StardewValley.dll" it's have "[assembly: InternalsVisibleTo("StardewModdingAPI")]" so is mean we can run SMAPI without issue about Access Method & Class Internal like PC  @ZaneYork
No, it doesn’t make writing SMAPI for Android any easier It only makes some code work the same as in version 1.5.6
https://github.com/dotnet/android/issues/7568#issuecomment-1321648565 in this link you can build dlls apk without pack into "assemblies.blob" just add use "AndroidUseAssemblyStore" set to False so we can edit dll, add, remove without pyxamstore tool
Thanks for request, i have already fixed, but the mod Chests Anywhere UI it not fit for Mobile don't worries i will fork and try to fix it thanks you
Hello, i not sure what a happen can you share log?
Hi, you might to delete file & folder "Android/data/adb.smapi.gameloader/files/StardewAssemblies"