Nathan Heinz

Results 29 comments of Nathan Heinz

> there is one more problem: monsters stop when you walk to them, they hit you and you run away expected behaviour: black square will lit up and monster will...

> @gigastar I mean melee monsters. > > expected: > > 2022-09-04.22-50-06.mp4 > observed: > > 2022-09-04.22-57-56.mp4 So it looks like they are missing swings maybe? Its still hard to...

@Zbizu I am pretty sure with these last changes it was fixed. I can't see the issue on my side.

>@gigastar the issue is that monsters stand still for a moment (they shouldn't) > >updating monster direction should make them start walking towards target immediately (it doesn't, they just stand...

After some testing it is actually better updating the paths this way. It also fixes the problem zbizu showed. It was less cpu expensive because instead of updating onWalk where...

@Zbizu If you change: static constexpr int32_t EVENT_CREATURE_PATH_INTERVAL = 20; To 10 the monsters will be even more responsive when turning. You can play with that depending on how powerful...

This was an issue brought by ralke: >Hi there! I've just updated everything, saw this post and started the testings. I have found a little issue already, when I use...

> Just want to add something super weird that Cipsoft Tibia has (I think it is a regression and should not be considered). > > A monster will not walk...

> Im not sure where should I leave this comment here, or on the other thread of the pathfinding. And also I'm not sure if this was intended or not,...

https://youtu.be/YuKYgnYujAo @Zbizu