Nat Quayle Nelson

Results 52 comments of Nat Quayle Nelson

I'd like to help out with this in some capacity. @RealyUniqueName @Simn and anyone else who's working on it, do you have Ko-fi or any way I can donate money...

I just found the documentation for ScaleModes and I think it might help me figure out what's going on. I printed the type and fields of the default `FlxG.scaleMode`, finding...

I'd like to bump this one. I'd be willing to fork and contribute if the maintainers would accept it.

@Geokureli I'm interested in helping rework FlxInputText if you can outline what you have in mind. Is the discussion of [#123](https://github.com/HaxeFlixel/flixel-ui/issues/123) still relevant to how the rewrite might look? Or...

I think this needs adjustment, based on reading through the code. The call to `_parentState.closeSubState()` within the `if` statement sets a flag that results in all the proper callbacks and...

My use-case (which may be different from @gamerbross) is that I'm making a visual novel where global state is stored in a FlxState, but different backgrounds, character sprites, props, etc....

Maybe FlxSubState could have a Bool field, `destroyOnClose`, which determines whether to call destroy after calling the closeCallback.

For user's whose main advantage of AssetPaths is that it gives you a compile-time check that the asset you're accessing really exists, an ultra-simple improvement would be to add a...

I'm also having problems editing multi-file gists. Is there any way to access multiple files from a gist?

@piersdeseilligny The link to feature-statsrevamp is an error 404 now. Did this end up implemented?