NPatch
NPatch
Hit that too. Looking at the sample.cpp code, I realise the home page snippet does not deal with initialization and shutdown code: ``` ... context = ImNodes::Ez::CreateContext() //much like imgui...
>This is because **all accessors must have the same size**, and this is checked before the code you quoted: @zeux Can I ask why that is? I'm hitting issues trying...
Yes I know the restriction is on accessors. I didn't phrase it well. I was talking about primitive->indices accessors. I think you meant this: > Implementation note: Each primitive corresponds...
I was thinking you could expect pairs or triplets of indices as one and perhaps use the stride to hack access to them(if that doesn't violate any other tests that...
I'm using ssh for our git server so I can't verify anything about repo.Network.Push. I 've resigned to using a regular C# Process approach. I still use libsharp for anything...
I'm hitting the same issue. Within VS, ShowContextMenu is firing twice, which is probably why it's closing immediately. Once it comes from firing WM_CONTEXTMENU and the other is coming from...
Actually scratch that. The issue probably lies in [OnMouseEvent#L453](https://github.com/hardcodet/wpf-notifyicon/blob/develop/src/NotifyIconWpf/TaskbarIcon.cs#L453). This is the reason why the WM_RBUTTONUP msg triggered the ShowContextMenu function. Not sure if this is needed by the samples,...
I guess I can. I'll look into it a bit more later to check if there's a sample which uses that else block. Not sure what it was intended to...
Minor nitpick. ``` C:\Panda3D-1.10.9-x64\lib\libp3framework.lib C:\Panda3D-1.10.9-x64\lib\libpanda.lib C:\Panda3D-1.10.9-x64\lib\libpandaexpress.lib C:\Panda3D-1.10.9-x64\lib\libp3dtool.lib C:\Panda3D-1.10.9-x64\lib\libpandaphysics.lib C:\Panda3D-1.10.9-x64\lib\libp3dtoolconfig.lib C:\Panda3D-1.10.9-x64\lib\libp3openal_audio.lib ``` You don't have to hardcode the path. Since we define the path in the Additional Lib Directories, they will...
Obviously you can move images, shaders, fonts, etc to the x64/Release directory and it'll all work without changing the CWD, but I'm also pigheaded in that it should work properly...