NO-LOAFING
NO-LOAFING
When Entity:SetSurroundingBoundsType(BOUNDS_HITBOXES) is run on an entity, attached PCF particle effects using operator Movement Lock to Bone will be disconnected from the position of the model, and will instead appear...
This pull request updates the spawnmenu search to support multiple search terms, separated by spaces. If a model path contains a match for _all_ the terms, then it's added to...
In the x86-64 branch, the KeyValues string returned by util.GetModelInfo is formatted differently, and if multiple keys inside of a subtable share the same name, all but one key is...
### Details If a file that has been packed into a compressed .bsp is loaded with file.Open, reading data from it with methods like file.Read, file.ReadLong, etc. will take longer...