NHodgesVFX
NHodgesVFX
Just wanted to check has this been added?
At least for me the appeal of compute shaders and my use case for them is to be able to simulate large numbers of particles in real-time. I didn't realize...
Based on the above conversation I wonder if their would be a reason to keep Glow and not just have wgpu as the only backend. Wgpu supports opengl es, webgl2...
Plus 1 to this. Being able to use animations imported from gltf, and in general, would be very useful.
Any updates on this, This project that I was working on shows some massive volume loss. https://streamable.com/azqqh Great work on the plugin so far, I'm excited to see what updates...
Here is the file, Hope it helps. [Flip_Fan.zip](https://github.com/rlguy/Blender-FLIP-Fluids/files/2922426/Flip_Fan.zip)
``` [2021.05.31-03.25.53:177][127]LogWindows: Error: === Critical error: === [2021.05.31-03.25.53:177][127]LogWindows: Error: [2021.05.31-03.25.53:178][127]LogWindows: Error: Fatal error! [2021.05.31-03.25.53:178][127]LogWindows: Error: [2021.05.31-03.25.53:178][127]LogWindows: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000030 [2021.05.31-03.25.53:178][127]LogWindows: Error: [2021.05.31-03.25.53:178][127]LogWindows: Error: [Callstack] 0x00007ffc4cb2e606 UnrealEditor-Voxel.dll!UVoxelToolManager::GetSharedConfig()...
``` 2021.06.03-02.05.48:699][285]LogStats: FPlatformStackWalk::StackWalkAndDump - 1.289 s [2021.06.03-02.05.48:699][285]LogOutputDevice: Error: === Handled ensure: === [2021.06.03-02.05.48:699][285]LogOutputDevice: Error: [2021.06.03-02.05.48:699][285]LogOutputDevice: Error: Ensure condition failed: Bounds.IsValid() [File:C:/ROOT/Jenkins/workspace/Voxel Plugin Pro/Build/VoxelHostProject/HostProject/Plugins/VoxelPro/Source/Voxel/Private/VoxelData/VoxelData.cpp] [Line: 256] [2021.06.03-02.05.48:699][285]LogOutputDevice: Error: [2021.06.03-02.05.48:699][285]LogOutputDevice: Error: Stack:...
Not sure if you want to see a pic of a charactor with the shader but here it is anyway. Worth noting that I didn't create the model I bought...
I think a WGPU back end would also be good as well. People here have already mentioned the apple issues with OpenGL, so I wanted to look at some other...