Nathan
Nathan
i.e. MusicManager():PlayJingle(X) . . . . . MusicManager():GetCurrentJingle() == X (and ideally return -1 if none are playing) Would it be possible to add a function for this?
It'd be handy to have a new function, e.g. player:GoldenHeartBurst(), and/or maybe a second parameter to the AddGoldenHearts function, e.g. player:AddGoldenHearts(-1, true), to be able to trigger the bursting effect...
Would be cool to have a boolean setting on NPC entities that causes their health bar to show, as if the player had spider mod or the NPC was being...