N8n5h
N8n5h
Ok, thanks for the explanation! So, maybe something that could be done (if it isn't there already) is to allow the installer to be as close as the experience with...
@Naxela could confirm too with your file, so it's clearly an oversight from my part on my tests :)... ~~It seems I still can't fully wrap my mind over how...
> As for Browser, it seems that (on Windows at least) it needs to have the same things applied, not sure why since by using WebGL it should be the...
> but sun seems to be behaving strangely on Windows - Does it work fine on OpenGL? Yeah, sun probably needs the same treatment like [this](https://github.com/armory3d/armory/commit/c64b47548ef28717e7f3933cd1baf4af5ce0f3c3) to work. Edit after...
The changes I pushed for [armory](https://github.com/N8n5h/armory/commit/8f002e75c68812da9be1e2fcdaf9537443360747) and [iron](https://github.com/N8n5h/iron/commit/67452289b3b99a3009079667592d2a2e8942a53b) should solve the issue with sun, with browser (at least by circumventing it with the way you found with the "double inversion")...
> I'm not sure if it's a Y-inversion thing too, or if there's some shadow clipping? I'm unable to reproduce the issue on my end with Firefox nor Chrome... can...
@Naxela, hopefully this should do it https://github.com/N8n5h/armory/commit/f834b4c3ad04f9916271e8db6484c5e00e10028e. Can you test again to see if it works in your end?
> Hi, I tested it and it seems to work for Browser now, but it seems to break on Krom (Windows): Oops, yeah I forgot to check and add for...
> ## Sunlight shadows going bananas (html5) > > Well, I notice a strange behavior with the current release. > When I move the camera/point of view my shadows are...
> in HTML5 in got some serious shadows flickering when the camera pass in front of an object with a transparent texture (let's says a plane with tree leaves). the...