Sergey

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This fixed in Union 1.0l Barrier kill monsters and in water To eliminate the possibility of passing over the barrier, damage to monsters and in the water will always be...

It's a spell MASSDEATH ITARSCROLLMASSDEATH 12553.4766 -230.027069 12928.084 ![image](https://user-images.githubusercontent.com/22959660/172046153-628c7a0b-e13f-4d39-a0be-cb56a32d7ee0.png) There is no such scroll in the original scripts, so it is better to remove the invalid item

Error in comparing the elapsed time. It is also worth adding an increase to the time for in the dialog https://github.com/AmProsius/gothic-1-community-patch/blob/c5097df6da1f67bcaff41f81dff3396f804de583/scriptbase/_work/Data/Scripts/Content/Story/Missions/DIA_BAU_900_Ricelord.d#L162-L189 changed to ```D FUNC VOID DIA_Ricelord_GetWater_Info() { AI_Output (other,...

The variable` Lefty_WorkDay` update in Dialogs on Lefty ``` func void DIA_Lefty_First_Yes() { *** Lefty_WorkDay = B_SetDayTolerance(); *** }; ``` ``` func void DIA_Lefty_First_Never() { *** Lefty_WorkDay = B_SetDayTolerance(); ***...

Hm-m, in GMF With the addition of a new variable and comparing it in the condition prohibits taking water more than once a day. ```d var int Ricelord_AskedForWater_Day; instance DIA_Ricelord_LeftySentMe(C_Info)...

The error is related specifically to animations. Compiled files are corrupted. If you take the animation files from G2 and compile them into G1, then everything works. The mds scripts...