Myterian

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Btw this is using the BIRP and the cookies are used to fake cloud shadows

Ah, good to know. But maybe this could be made more obvious, as those color pickers usually don't support going higher than 100%

No, it's using `c#` and currently not setting `_sphere `or `_box`

You mean we could define a prefix for namespaces in `GameSettings`, like we would create a module, i.e. `CameraSystem`, and the CSharpScriptProxy would automatically add the prefix from the GameSettings,...

That explains the twitching, thanks. Now the question remains why the animation looks weaker in the multi blend node, than the standalone one

Funny story. I used to have the interface scale set to something like 0.9 for easier readability and that would cause small characters like "-" to disappear

I guess that depends on the size of your screen, too xD But I like to see at once, so I don't need to scroll all the time

You can actually go to the `Cache` folder in your project and replace the `icon.png` with whatever you want to have displayed in the launcher. Just set it to readonly,...

I can send a test project with the material. Here or discord?

[TestingGround.zip](https://github.com/FlaxEngine/FlaxEngine/files/15340971/TestingGround.zip) Small project I made for sending. It's not the game I'm working on, so textures are missing. But the performance issue is still there