Mats

Results 15 comments of Mats

Hi, thanks for reaching out about this. I have followed your suggestion and added a check for for `VERSION_CODENAME` being set to either `soldier` or `sniper` in `/usr/lib/os-release` making it...

@smcv Thanks for the notice, the executable is currently compiled inside a soldier container. As for the libraries you listed none are in use and older glibc executables are supposed...

@TTimo Are you able to forward that the sdcard (inside /run/media) is not being mounted when using the runtime override? It seems to have broken the setup of some deck...

Seems like it impacts both the stable and beta clients on the Steam Deck. As a temporarily workaround the launch options can be set to `STEAM_COMPAT_MOUNTS=/run/media/mmcblk0p1/ %command%` to make it...

> If I'm reading correctly, the general-availability version of Steam caught up with the beta at about the same time I was opening this issue, so in fact the GA...

> > Is this on Steam Deck or Desktop? > > I was testing on desktop, without using Flatpak (on the old Debian-based SteamOS 2, as it happens, but that...

@smcv I noticed sniper got updated on the `client_beta` branch and it does indeed mount the folders mentioned previously out of the box now :tada:

Thanks for pointing this out, I was already aware of the new fork but it was not really mature last I checked (which is ages ago by now). I'll happily...

if I understood correctly it is the lack of waiting for the key to not be pressed in https://github.com/switchports/mainui_cpp/blob/master/menus/Controls.cpp#L302 ?

you need to create a lib folder and put the static libraries you get from compiling https://github.com/switchports/mainui_cpp & https://github.com/switchports/hlsdk-xash3d in there and it should link fine (this is a hacky...