Lucas Petitjean

Results 22 comments of Lucas Petitjean

Hey @yuzh174, thank you for the heads up, I will certainly do!

Hey, Thank you for your feedback! It was intentional to restrict the point check for the position of the entity and may you want to have a mesh away from...

> Could this API be simplified to: > > ``` > RigidBodyComponent#gravity (Vec3) > ``` > > If set to null, simply use world gravity. Unfortunately `Vec3` don't have events...

> I don't get how this is different to `CameraComponent#clearColor` for example. You can't do `camera.clearColor.r = 1;`. Instead, you can only do `camera.clearColor = new pc.Color(1, 0, 0);`. It's...

I made it myself yes. The initial idea was to replace only few functions however if you declare it once it fires from everywhere so I had to add all...

Thanks! And thank you for your review. Regarding your questions @mvaligursky, > * does it work with the ammo version PlayCanvas uses by default? If not, we should update the...

That's a good point, I renamed the existing functions and am adding the proper functions for casting using sweeping then!

> > But how do you specify the direction and/or distance you want to cast the shape? > > As far as I understand this, it just does "in place...

> Thank you for your quick changes! I think now the only thing thats left is what @willeastcott wrote about, to achieve a unified API: > > > `boxCastFirst` and...

Alright thank you for your feedback. I removed `boxCallAll` until Ammo get upgraded to include shape rotation. Regarding the first result I don't see how would the engine know which...