Mik Minier
Mik Minier
@zory Thanks for the workaround, I'm trying to add it, but I'm a bit confused. I found the enum parameter DataSource.ReadNetworkOnly, but I don't see any overload for PlayGamesPlatform.Instance.LoadScores that...
@zory Thanks for the additional details! My reply was late as well, just finally getting back to this issue.. Anyway, I implemented your workaround and I got it to work!...
Hi @tonyjoseph456 , I might be able to help--I think the `Unable to find native-googlesignin` issue comes from the inability to load the google-signin-support `.aar`. From my understanding, the Unity...
@Ryu17 Thank you, that information was helpful! I wish that was in the ReadMe @bipinGosain I'm not 100% certain, but it seems that using a `debug.keystore` doesn't work. I had...
@kevinfoley I agree, more verbose error reporting would greatly reduce troubleshooting. It was a huge pain to get just the sample project to work. To get more error information, I...
@ChiefBreakeverything Thanks for this post---I inferred from your post that `debug.keystore` doesn't work for some reason and that you have to use your app's release keystore---doing that was what got...
@IneOtherGuys Is right---I put more detail how-to instructions here: https://github.com/googlesamples/google-signin-unity/issues/106