Muhammad Faizan Khan
Muhammad Faizan Khan
> > Wait, what, I've just bumbed into an forum post by one of the devs of Unity speaking of a new functionality to unload Unity builds from JavaScript memory...
whats the solution same problem is here
Can you write a separate repo for it?
It **seems** that you can't do HOGDescriptorSample.cs kind of work with this VideoPlayerWithOpenCVForUnityExample.cs file.
"this will be done with XBim as library" any link?
> If you have a prefab in BundleA and it references a texture that's in BundleB, you have to load both bundles, then load the prefab. How do you know...
I am getting this error! Did you find the solution.