Michael Herzog
Michael Herzog
Please update the manual, too 😇 .
Ideally, it is added to `MeshPhysicalMaterial` similar to clear coat, sheen or transmission.
> I think scene background as a color should behave identically to scene background as a solid texture. Do you mind explaining why you said that? It seems this is...
Thanks for clearing things up. Indeed, if you use a color for `Scene.background` a full clear is executed even when `autoClear` is set to `false`. If a texture is used,...
It was already discussed in the past to expose certain methods of `OrbitControls`. At that time, it was decided to not do this in order to keep the public interface...
> IMO it might be worth to reconsider it tho, because so many people have asked for this. True, this feature request came up multiple times in the past. I'm...
We only put deprecated methods or properties into non-deprecated classes. Legacy classes should go into `Three.Legacy.js`. > Does this look like the right approach? Looking good.
TBH, I want that @mrdoob merges this PR (and #24346). I'm not sure about his preferences regarding the geometry generator aliases.
I've thought the policy was to first deprecated things and then make the removal after 10 releases. I personally would prefer to keep doing this especially in this case since...
> I guess I could consolidate the events to pointer*, and then switch on pointerType inside the handlers? Exactly. This is how controls like `OrbitControls` do it when a distinction...