Mrmaxmeier
Mrmaxmeier
@TheMikirog I'm not sure what you mean. The screenshot looks like some 3D modeling software other than Blender (probably Maya?).
@yash2879 You need to associate the textures and models in the map definition like I've tried to explain here https://github.com/Mrmaxmeier/BombSquad-Community-Mod-Manager/issues/37#issuecomment-312926538
@Ertoni @Redioni Have you tried [Blender](https://www.blender.org/) with the [BombSquad plugin](https://github.com/Mrmaxmeier/BombSquad-Community-Mod-Manager/tree/master/utils/blender)?
@Avamander I tried inserting a playlist by modifying the `config.json` but it looks like the server doesn't read the `"Free-for-All Playlist Selection"` property. I haven't looked into other ways to...
You can get the playlist code by clicking share inside of the 'Customize Playlist' window. I could try to build something on top of `bsInternal._getGameRoster` and `bsInternal._disconnectClient` similar to the...
Here's a modified version of the asset generation script: https://gist.github.com/Mrmaxmeier/8edec4826e219e24031c1f40896ee9d2 You need to run it from the `bombsquad_files` folder to generate the `payload_info` file.
@xiaoyuan1018 > Here's a modified version of the asset generation script: > https://gist.github.com/Mrmaxmeier/8edec4826e219e24031c1f40896ee9d2 > You need to run it from the `bombsquad_files` folder to generate the `payload_info` file. The script...
I'm not sure what you mean by 'the supersmash'. If you want to edit BombSquad textures you can use a [plugin for GIMP](http://registry.gimp.org/node/70) that supports `.dds` files.
@SeanAndreiDaGreat you could have a look at `bsAchievement.py` in the scripts folder of BombSquad for achievement-related code. This is not part of the official API but you might still be...
Sure, that's what modpacks are for :)