Mrmaxmeier

Results 30 comments of Mrmaxmeier

Hey, I've looked into making an blender plugin to load and save .bob files. If you'd like to try it you can follow the [instructions](https://github.com/Mrmaxmeier/BombSquad-Community-Mod-Manager/tree/master/utils/blender). There'll be some problems with...

Your models seem fine. The problem in the first (and second?) screenshot was caused by uv coordinates outside of the texture. These problematic points are now automatically moved inside of...

The .cob format is quite similar to the .bob format. Importing and exporting .cob files should work now. Being able to test the exported files would be useful. A completed...

32d204e0b329381092470bdff83438337d3e8fd3 might have fixed the problem. If it persists you could send me one of your `.blend` files to test the export process.

1e43fa57c59ad626c1cef439d9df193a6707fcae should fix the issue. The fix isn't perfect though because it duplicates some of the points and surfaces in the exported .bob file but thats not as bad as...

21e389eb26452f3c70489c163aa2a9637f0b67d4 changes the exporter to use the absolute point positions like blender displays them. I've also changed the way the size of the boxes gets calculated. I'm not sure if...

I've made some more changes to the way the import/export works. The spawn points are now rectancles that the player can spawn in. The problem with the rotated boxes should...

That really is weird. I'd guess it's something with your file that I haven't tested yet. (I've only ever tested the basics of editing though.) Could you send me your...

The main problem with those boxes was that they were moved in edit mode. Moving the mesh doesn't move the box because the meshes are only used to display the...

Fixed in 4139374c1183db167cf40a2c7e52c7af45270669. The automatic triangulation didn't trigger for flat objects.