Results 32 comments of Mrbt0907

This issue sadly has few fixes for it. Head into the advanced settings of the mod and search for these options: set particleShaders to true as it mostly gets rid...

I don't know if this will work, but these should fix many issues with the particles that the mod uses. Head into the pause menu and go to the Weather2...

Head into the pause menu and go to the Weather2 EZ Config area. Head into the Advanced settings area via the Advanced button on the bottom. In the first page,...

There are multiple settings that influence particles. Head into the advanced settings and look for the following options: Make sure that Cloud_ParticleSpawnDelay is equal or above 0, make sure that...

In the advanced settings, there is a boolean (true or false) option called Storm_Tornado_aimAtPlayerOnSpawn. This option allows tornados to head directly to the nearest player when it spawns. You can...

Actually, I am running shaders fine with this mod. You do have to change a few options first: particleShaders conflicts with some shaders as it can make clouds white or...

The mod attempted to pick up a mob as a falling block for some reason, or a block was simply not converting to a falling block when it was picked...

One more thing I forgot to add, the recipes for the collectors and relays are cheaper than the normal variants which makes an exploit with that also. Please make the...

So for your first question, you need to check not only the storm odds, but also the spawn delays in the same config. If you have `Server_Storm_Deadly_UseGlobalRate ` to false,...

There also appears to be new tick rate variables that you also have to play around with: `Player_Storm_Deadly_TimeBetweenInTicks_Land_Based` and `Server_Storm_Deadly_TimeBetweenInTicks_Land_Based`