MrGunflame
MrGunflame
Should be mostly complete now. Someone glance over it again.
Really hard to reproduce, I believe what happened was that when you hit the ground and jump again before the server ticks, the fall damage is calculated for both jumps....
That's a really weird one, seems to only happen when, immediately after connecting, you jump from a cliff into another chunk causing the client to reload and for some reason...
Currently this implementation works for mobs, but for players it's a little buggy due to entity physics not being implemented yet. I'd therefore wait until entity physics are implemented before...