Jonas
Jonas
@kurtbrose This looks exactly like what I just now wanted to suggest. That's awesome. Would this still require me choosing the first element afterwards?
You're right about the list comprehension of course. It just felt natural to try with my nested data to extract single records. That's why I like the Record as a...
I have some ideas for the Record class. I would love some feedback on it and if it fits your vision. I'd be glad to see if I'll manage to...
I understand. My idea was something similar to QuerySets.get() in Django.
Another way I found is ``` var transit = false func prepare(inNewStateID): transit = false func transitionCondition(inDeltaTime, inParam0=null, inParam1=null, inParam2=null, inParam3=null, inParam4=null): return transit func _onClick(): transit = true ```...
Maybe in the editor, when creating a new transition, we could choose a signal from any node? Like as an additional option to "New Condition" and "Choose existing" there could...
The only thing I noticed is that you are using camelCase for parameters, but godot uses snake_case for everything besides Classes and I love me some consistency :) But it's...
I see, it works well like it is currently. Maybe reduz has an idea how this can be accomplished. Somehow it must be possible, as the editor can do it...
You can see the total count of clones in your traffic graph under Insights. If you don't feel comfortable with it now, you can always leave such a change for...
I'll leave this ticket open for further discussion on the idea of having signals directly initiate a transition and for you to keep track of it.