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Create config files for entities in Bevy

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## What is this? This is an update to the crate that replaces `typetag` with Bevy's reflection system. It also contains major changes to how prototypes are loaded, spawned, written,...

A few additional file formats for the prototypes would be helpful. In particular Ron and Toml support would be a nice extension to Yaml and Json and are supported by...

Hello. I found a plugin here for exporting to JSON from Blender https://github.com/Hairein/MKS_BlenderToolScripts It would be cool if we could import it. Blender has wonderful plugins like https://blendermarket.com/products/asset-sketcher which would...

This PR implements hot-reloading if the feature `hot_reloading` is enabled. Note that hot reloading only works for the first path specified in `ProtoDataOptions`. The core implementation was copied from `bevy_asset`,...

I am currently using this package in my private project. I would like to upgrade my bevy dependency to 0.12 but this crate does not support it yet and I...

Hi, I have following scenario. I'm working on adding mod support to my game, and I want to be able to define Mods via .ron files that then are interpreted...

Currently nested schematics are really restrictive. ```rs // works #[derive(Component, Reflect, Schematic)] #[reflect(Schematic)] pub struct Foo { bars: Vec, } #[derive(Component, Reflect, Schematic)] #[reflect(Schematic)] pub struct Bar { duration: f32,...

## Current Issue: Rotations in transformations can only be defined using quaternions (`Quat`). While this is suitable for engine representation, it is less than ideal for human readability and ease...

That being said, I think `ProtoEntityCommands` might benefit from `despawn` and `despawn_recursive` methods. These could then remove and despawn/recursively despawn the given entity. _Originally posted by @MrGVSV in https://github.com/MrGVSV/bevy_proto/discussions/49#discussioncomment-6837133_

I'm trying to use a spritesheet for one of the protos I'm working on and run into a sang with getting textureatlas following this: https://github.com/bevyengine/bevy/blob/latest/examples/2d/sprite_sheet.rs and trying to merge the...