Michael

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Log file is attached [dsoal_error.txt](https://github.com/kcat/dsoal/files/7533649/dsoal_error.txt) .

No...i tested right now and mod is working fine, Yes...1.31 is work and 1.31a doesnt. P.S. but in some games i see this message 0890:err:dsound:DSBuffer_Initialize Panning for multi-channel buffers is...

I try some builds and error the same. By the way i redownload DSOAL from nexus 1.31a and now its working fine without crush and reinstall openal i delete creative...

If i dont copy two dlls in game folder error is same and what does it mean? (in Oblivion and some other games) The problem is not in the DSOAL...

> > > Doom uses wwise, while Skyrim uses XAudio2 (check [this](https://www.nexusmods.com/skyrim/mods/98346) for that). > > Back to the problem here, trying to understand what you say.. The mod on...

> > > Sigh.. What if you install the nexus version, and then you replace dsound.dll (and only that) with the PCGW dsound.dll? If i copy dsound.dll like you said...

Hmm...now i use 1.21.1 and its work only if i copy Dsoal-aldrv.dll from nexus, if copy from PCGW it doesnt work. I always use openal soft 1.21.1 i never use...

> > > You have to rename soft_oal.dll (the 32-bit version of course) to dsoal-aldrv.dll, this is what I meant. Hmm....you mean soft_oal.dll and dsoal-aldrv.dll its the same? One for...

Accidentally closed the issue =) Plz open.

I see, whatever it was 1.21.1 from nexus is working.